/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef _FPSCOUNTER_H_
#define _FPSCOUNTER_H_

#include "d3dx9core.h"

#include "Singleton.h"

#include <string>

class FPSCounter : public Singleton<FPSCounter>
{
public:

	FPSCounter();
	virtual ~FPSCounter();
	void Display(LPD3DXSPRITE pSprite, float _timeDelta);

protected:

	std::string m_fps;
	float m_frameCount;
	float m_timeElapsed;

};

#endif